Reimagining the 1980s sports car gauge cluster and infotainment system for today's performance driver
Digital overload was killing the analog appeal
Autoban is a personal UX/UI and motion design concept that reimagines the energy of a 1980s sports car cockpit for a modern digital driving experience. I wanted the interface to feel fast, nostalgic, and emotional, while still being clean, simple, and easy to read.
The project began with one question:
How can a digital dashboard and infotainment system feel exciting without becoming visually overwhelming?
I designed a full HMI system that includes a digital gauge cluster, infotainment screens, custom icons, race/track mode visuals, and a Figma simulation. The visual language combines dark surfaces, neon green accents, bold white line icons, rounded grey borders, and retro digital dashboard references.
A key design decision was making the icons and screens thick, bold, and high-contrast. This was intentional. In a sports car, the driver’s attention is limited and constantly shifting between the road, speed, navigation, and vehicle feedback. Thin, low-contrast UI elements may feel elegant in today’s cars, but they can become harder to read quickly. I wanted this system to feel more like an 80s digital performance display: loud, clear, immediate, and highly visible at a glance.
The icon system became an important part of the project. I created icons for Home, Navigation, Media, Phone, Climate, Battery, Driver Assist, Settings, and custom Lap / Track / Race Mode icons. These icons helped make the system feel cohesive across both the dashboard and the infotainment interface.
Understanding enthusiast preferences
I interviewed 12 performance-driving enthusiasts at "Cars & Coffee" events to understand their display preferences and common driving scenarios. The pattern was consistent: daily driving needed minimalism, but track days demanded telemetry depth. Drivers wanted both modes — but switching between them had to be effortless.
I also researched 1980s sports car gauge clusters — collecting visual references, studying font choices (angular, military-inspired typefaces), and analyzing the color palettes (sharp neon accents, matte black bezels, red-zone warnings).
During the design process, I also considered automotive HMI safety and usability principles, especially around legibility, glance time, and driver distraction. I looked at standards such as ISO 15008, which addresses image quality and legibility for in-vehicle visual displays, and ISO 15005, which focuses on ergonomic dialogue principles between the driver and transport information/control systems. Because this is a sports-car interface, I treated visibility as a safety issue, not just a style choice.
The thick icons, high contrast, large typography, and simplified screen hierarchy were designed to support quick recognition with minimal visual effort. I also considered ISO 15007, which defines glance-related measures for analyzing driver visual behavior, and NHTSA visual-manual distraction guidance, which recommends limiting off-road glances for in-vehicle tasks. I did not treat the interface as a finished certified automotive product, but I used these standards as design references to keep the HMI more focused, readable, and driver-conscious. The goal was to bring the boldness of 1980s digital performance displays into a modern infotainment system without sacrificing clarity or attention safety.
"I don't want to dig through menus while I'm driving. Give me one button that does everything."
From concept sketches to simulations and motion prototypes
︎︎︎Figma HMI Infotainment System Simulator︎︎︎ with interactive states for "Analog Minimalism" and "Performance Telemetry." Designed motion-graphics transitions in After Effects: a smooth dial-spin morph that reveals or hides telemetry layers.


