St — Employee Training App Case Study
Case Study

Making onboarding feel like a conversation in the office

A gamified employee training app that cut onboarding time in half and boosted first-week completion by 32 percentage points.

Role
End-to-End UX/UI + Motion - Brand Identity, and Wayfinding System
Timeline
16 Weeks
Type
EdTech / Employee Learning
01 — The Problem

Remote onboarding leaves people behind

I designed St for the Google UX Design certificate program, which started as a simple UX brief and quietly turned into one of the most comprehensive design projects I've built — not because of the products, but because of what it taught me about what design actually is in contemporary discussions in design, edutech, corporate training, and beyond. 

Skilled Team (ST) is a gamified employee onboarding and training app I designed end-to-end over 24 weeks as part of the Google UX Design Certificate Program — covering UX research, UI design, motion, brand identity, and a full physical/digital wayfinding system.

Yes, a wayfinding system. More on that in a minute.

The solution architecture I designed around these insights was built on one core principle: in-office conversation-style tiny-task loops—five-minute micro-lessons. Casual conversation-style learning, immediate feedback, and achievable daily wins.



The Brief That Wasn't Really the Brief


The HMW problem was familiar: New employees log in on day one, get dumped into a boring LMS with many modules…

How might we make remote employee onboarding feel less like a corporate checklist and more like a real conversation in the office?

But the deeper design question — the one that really drove every decision — was something more human. How do we help people feel capable, not just compliant?

📊 Information Overload
Too much content at once caused cognitive overload.
👻 Invisible Progress
No sense of daily wins to keep momentum.
🔇 Manager Blindness
No way to see who needed help without micromanaging.
🎭Scenario-Based
Role-Play Real Situations - Application over memorization.

 
02 — RESEARCH PROCESS
Interview 12 empLoyees and 5 managers





02 - App Logo Design & Animation

St (Skilled Team) — bold, minimal, memorable. The logo uses a vibrant gradient to signal energy and growth, with a floating animation that brings warmth to the digital training experience. 




The motion design was equally intentional. The logo animation, micro-lesson intro sequences — these weren't decorative. Motion is communication.

03 — The Solution

The UX: Casual Conversations, Motion & AI That Actually Earns Its Seat at the Table

The UX: Casual Conversations, Motion & AI That Actually Earns Its Seat at the Table


There is a big difference between encouraging users and making them feel guilty through the design experience. We should always be building the former.

Then there's the AI coaching layer, which is honestly where things got interesting for me as a designer and educator. Employees can practice real workplace scenarios through conversational assessments — voice or chat — and receive personalized feedback from an AI coach that remembers their training context. Not a static quiz. A dialogue.

🎯 Ring-Based Dashboard
Daily progress across lessons, streaks, and XP earned.
🔥 Streak Flame
Tracks consecutive days; gentle nudges, not guilt trips.
📊  Manager Sign-Up 
Another sign-up option for the managers and HR to follow the progress of their employees.
🎮 XP & Badges
Gamification that motivates without manipulation.



04 — In-Course Animation

Motion that motivates

Every micro-lesson intro animations


Micro lesson intro animations

05 — AI-Assisted Training CONVERSATIONAL ASSESSMENTS

Employees complete scenario-based conversations — practicing real situations, getting instant feedback, demonstrating knowledge through natural dialogue. Employees can tap a mic or chat and ask questions — the AI coach responds with personalized guidance, scenario practice, and instant feedback. 



🗣️ Voice-First
Hands-free learning — perfect for on-the-go.
🤖 Context-Aware
AI remembers your training progress.
06 — Outcome & Impact

What happened after launch


87% first-week completion (vs 55% legacy LMS), 68% 7-day streak retention (goal: 60%), and 30% faster manager feedback via heat-map dashboard.

"I always thought I wasn't good at training. Now I know I just needed the right tools." — Employee feedback

07 — BRAND DESIGN

MOVE FORWARD 


The Brand — Bold, Minimal, Built to Travel

With the app proven, the work expanded into something more tangible: how does ST feel when it exists in the physical world? The logo— bold and minimal—had already established a visual language built on energy and momentum. The challenge was carrying that into spaces and objects without losing the warmth that made the digital experience work.

Web Design


Merchandise started with a tote bag and t-shirt: practical, everyday, a quiet brand ambassador. The design kept it clean.




Wayfinding rolled out across three offices and their meeting rooms. Rather than generic signage, the system drew on the app's visual DNA — purposeful typography, restraint in the brand palette, and a sense of direction that felt intuitive rather than institutional. Employees moving between spaces encountered the same design intelligence that greeted them on their phones every morning.



Infographics brought the brand into print. Designed in a brochure format, these pieces distilled complex learning data and onboarding journeys into visuals that were clear without being cold. The same gradient energy from the app translated into illustrated charts and frameworks that felt like they belonged to the same world — because they did (I used ChatGPT, Midjourney, Runway, Figma Make, and other AI tools as part of my creative process — not to replace my authorship, but to support research, visual exploration, iteration, prototyping, and refinement while I shaped the concept, design direction, and final visual system myself).




The Whole Picture: What started as a UX problem became a full ecosystem. ST now exists as a cohesive brand experience — one that employees encounter on their first day, carry home, walk past in the corridor, and flip through in a brochure.
Every touchpoint is designed to say the same thing: learning here feels different. That consistency isn't accidental. It's the work.

Here is the LinkedIn Article