Stages of Visual Creativity is a educational game for Art and Design students.
During the Faculty Crossing Residency at IUPUI, I designed and developed a one-level online game for my students about creativity. This game is designed for demonstrating visual creativity strategies
My aim is to introduce some creative techniques for the students. This is just an introductory game and techniques for teaching creativity. I first focus on the semiotics and how we can read the visuals/images around us, and I target to basic strategies for manipulating images to create unique art/design works. I emphasis the Saussure’s and Barthes ideas on sign systems and denotative and connotative meanings of the images. I know these concepts are structural ideas and Derrida and other philosophers deconstructed these concepts to create play deconstructionism but I believe that teaching these concepts are important before giving the details about the evolution of the image and language analyses. Denotative and connotative meanings of an image.
It begins with the Bending, Blending and Breaking which I believe these techniques can be helpful for not only learning the forms, properties of the images also show how artists and designers ideas evolve during the artistic and design process.
Second, I focus on the SCAMPER technique (redirected from Substitute, Combine, Adapt, Modify, Put to Another Use, Eliminate, and Reverse).